ABLEWA Stage BTest
ABLEWA Stage B
ABLEWA B stage description
In Stage B, students become less reliant on high stages of co-active support and become more reliant on verbal prompts and gestures to facilitate learning. Students will have opportunities to create a range of digital solutions through structured learning experience, guided play and integrated learning, such as using a switch to access a variety of cause and effect programs, toys and devices and recording mathematical data with software applications.
Students begin to experience the use of common digital systems and begin to explore and to sort data. They assist to organise, manipulate and present this data in various creative ways.
Students follow schedules and sequence steps to complete many routine tasks and manage everyday problems. They begin to develop their ability to carry out instructions through sequenced steps.
Through structured learning experience students learn about the safe use of devices for learning and communicating.
Knowledge and understanding
Digital Systems
Explore the purpose and use of some common digital systems (hardware and software components) (VCDTDS004)
Data and Information
Collect and sort familiar data, and with assistance use digital systems to represent the findings as images (VCDTDI005)
Processes and production skills
Creating Digital Solutions
Follow a sequence of steps and decisions needed to solve simple problems (VCDTCD006)
Achievement standard
By the end of Stage B, students explore some common digital systems for a purpose.
Students collect data, sort them based on given characteristics and with assistance use digital systems to display findings as images.
Students follow a sequence of steps and decisions needed to solve simple problems.
ABLEWA B stage description
In Stage B, students become less reliant on high stages of co-active support and become more reliant on verbal prompts and gestures to facilitate learning. Students will have opportunities to create a range of digital solutions through structured learning experience, guided play and integrated learning, such as using a switch to access a variety of cause and effect programs, toys and devices and recording mathematical data with software applications.
Students begin to experience the use of common digital systems and begin to explore and to sort data. They assist to organise, manipulate and present this data in various creative ways.
Students follow schedules and sequence steps to complete many routine tasks and manage everyday problems. They begin to develop their ability to carry out instructions through sequenced steps.
Through structured learning experience students learn about the safe use of devices for learning and communicating.