Digital technologies
Rationale
Technologies enrich and impact on the lives of people and societies globally. Society needs enterprising students who can make discerning decisions about the development and use of technologies, develop solutions to complex challenges and contribute to sustainable patterns of living. Technologies can play an important role in transforming, restoring and sustaining societies and natural, managed and constructed environments.
The Western Australian Curriculum: Technologies describes two distinct but related subjects:
- Design and Technologies, in which students use design thinking and technologies to generate and produce solutions for authentic needs and opportunities
- Digital Technologies, in which students use computational thinking and information systems to define, design and implement solutions.
In an increasingly technological and complex world, it is important to develop knowledge and skills to analyse and creatively respond to design and/or digital challenges.
Through the practical application of technologies including digital technologies, students develop dexterity and coordination through experiential activities. Technologies motivates young people and engages them in a range of learning experiences that are transferable to family and home, constructive leisure activities, community contribution and the world of work.
Technologies provides students with authentic learning challenges that foster curiosity, confidence, persistence, innovation, creativity, respect and cooperation. These attributes are necessary when using and developing solutions to make sense of complex ideas and relationships in all areas of learning. Technologies helps students to be regional and global citizens, capable of actively and ethically communicating and collaborating.
Design and Technologies
Knowledge, understandings and skills involved in the design, development and use of technologies are influenced by, and can play a role in, enriching and transforming societies and our natural, managed and constructed environments.
The Western Australian Curriculum: Design and Technologies actively engages students in creating quality designed solutions for identified needs and opportunities across a range of technologies contexts. Students consider the economic, environmental and social impacts of technological change and how the choice and use of technologies contributes to a sustainable future. Decision-making processes are informed by ethical, legal, aesthetic and functional factors.
Through Design and Technologies students manage projects, independently and collaboratively, from conception to realisation. They apply design and systems thinking and design processes to investigate ideas, generate and refine ideas, plan, produce and evaluate designed solutions. They develop their ability to generate innovative designed products, services and environments.
Digital Technologies
Digital systems are everywhere, mobile and desktop devices and networks are transforming learning, recreational activities, home life and work. Digital systems support new ways of collaborating and communicating, and require new skills such as computational and systems thinking. Technologies are an essential problem-solving toolset in our knowledge-based society.
The Western Australian Curriculum: Digital Technologies empowers students to shape change by influencing how contemporary and emerging information systems and practices are applied to meet current and future needs. A deep knowledge and understanding of information systems enables students to be creative and discerning decision-makers when they select, use and manage data, information, processes and digital systems to meet needs and shape preferred futures.
Digital Technologies provides students with practical opportunities to use design thinking and to be innovative developers of digital solutions and knowledge. Digital Technologies enables students to become innovative creators of digital solutions, effective users of digital systems and critical consumers of information conveyed by digital systems.
Aims
The Western Australian Curriculum: Technologies aims to develop the knowledge, understandings and skills to ensure that, individually and collaboratively, students:
- investigate, design, plan, manage, create and evaluate solutions
- are creative, innovative and enterprising when using traditional, contemporary and emerging technologies, and understand how technologies have developed over time
- make informed and ethical decisions about the role, impact and use of technologies in the economy, environment and society for a sustainable future
- engage confidently with and responsibly select and manipulate appropriate technologies − materials, data, systems, components, tools and equipment − when designing and creating solutions
- critique, analyse and evaluate problems, needs or opportunities to identify and create solutions.
Design and Technologies
Design and Technologies aims to develop the knowledge, understandings and skills to ensure that, individually and collaboratively, students:
- produce designed solutions suitable for a range of Technologies contexts by selecting and manipulating a range of materials, systems, components, tools and equipment creatively, competently and safely; and managing processes
- understand the roles and responsibilities of people in design and technologies occupations and how they contribute to society.
Digital Technologies
Digital Technologies aims to develop the knowledge, understandings and skills to ensure that, individually and collaboratively, students:
- use computational thinking and the key concepts of abstraction; data collection, representation and interpretation; specification, algorithms and implementation to create digital solutions
- confidently use digital systems to efficiently and effectively transform data into information and to creatively communicate ideas in a range of settings
- apply systems thinking to monitor, analyse, predict and shape the interactions within and between information systems and understand the impact of these systems on individuals, societies, economies and environments.
Organisation
Content structure
The Western Australian Curriculum: Technologies learning area comprises two subjects:
- Design and Technologies
- Digital Technologies
The Technologies curriculum is written on the basis that all students will study both Technologies subjects from Pre-primary to the end of Year 8. Within Design and Technologies (Engineering principles and systems; Food and fibre production; Food specialisations; Materials and technologies specialisations), students have the opportunity to study at least one of the contexts.
In Years 9 and 10 the study of Technologies is optional.
In Design and Technologies, it is desirable that schools provide students with the opportunity to engage with all contexts across Pre-primary to Year 10.
In Design and Technologies students learn about technologies in society through different technologies contexts (Engineering principles and systems; Food and fibre production; Food specialisations; and Materials and technologies specialisations) as they create designed solutions.
In Digital Technologies students are provided with practical opportunities to use design thinking and to be innovative developers of digital solutions and knowledge. Digital Technologies is a subject that has a specific curriculum and includes the practical application of the ICT general capability.
The syllabus for each of these subjects describes the distinct knowledge, understanding and skills of each subject and, where appropriate, highlights their similarities and complementary learning. This approach enables students to develop a comprehensive understanding of traditional, contemporary and emerging technologies. It also provides the flexibility, especially in the primary years of schooling, for developing integrated teaching programs that focus on both Technologies subjects and concepts and skills in other learning areas.
Relationship between the strands
Knowledge, understanding and skills in each subject are presented through two related strands:
- Knowledge and understanding
- Processes and production skills
Teachers select technologies-specific content from the Knowledge and understanding strand and students apply skills from the Processes and production skills strand to that content.
The common strand structure provides an opportunity to highlight similarities across the two subjects.
Knowledge and understanding
Design and Technologies | Digital Technologies |
Technologies and society
Technologies and design across a range of technologies contexts:
| Digital systems
Representation of data
|
Table 1: Outlines the focus of the knowledge and understanding across the two Technologies subjects
Processes and production skills
Design and Technologies | Digital Technologies |
Creating solutions by:
| Collecting, managing and analysing data
Digital implementation
Creating solutions by:
|
Table 2: Outlines the focus of the processes and production skills across the two Technologies subjects
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Figure 2: The organisation of content in the Technologies curriculum |
Year level descriptions
Year level descriptions provide an overview of the key concepts addressed, along with core content being studied at that year level. They also emphasise the interrelated nature of the two strands and the expectation that planning will involve integration of content from across the strands.
Content descriptions
Content descriptions set out the knowledge, understanding and skills that teachers are expected to teach and students are expected to learn. They do not prescribe approaches to teaching. The core content has been written to ensure that learning is appropriately ordered and that unnecessary repetition is avoided. However, a concept or skill introduced at one year level may be revisited, strengthened and extended at later year levels as needed.
Additional content descriptions are available for teachers to incorporate in their teaching programs. Schools will determine the inclusion of additional content, taking into account learning area time allocation and school priorities.
The additional content will not be reflected in the Achievement Standards.
Achievement standards
From Pre-primary to Year 10, achievement standards indicate the quality of learning that students should typically demonstrate by a particular point in their schooling. An achievement standard describes the quality of learning (e.g. the depth of conceptual understanding and the sophistication of skills) that would indicate the student is well-placed to commence the learning required at the next level of achievement.
Glossary
A glossary is provided to support a common understanding of key terms and concepts included in the core content.
Student Diversity
The School Curriculum and Standards Authority is committed to the development of a high-quality curriculum for all Western Australian students that promotes excellence and equity in education.
All students are entitled to rigorous, relevant and engaging learning programs drawn from the Western Australian Curriculum: Technologies. Teachers take account of the range of their students' current levels of learning, strengths, goals and interests and make adjustments where necessary. The three-dimensional design of the Western Australian Curriculum, comprising learning areas, general capabilities and cross-curriculum priorities, provides teachers with flexibility to cater for the diverse needs of students across Western Australia and to personalise their learning.
Students with disability
The Disability Discrimination Act 1992 and the Disability Standards for Education 2005 require education and training service providers to support the rights of students with disability to access the curriculum on the same basis as students without disability.
Many students with disability are able to achieve educational standards commensurate with their peers, as long as the necessary adjustments are made to the way in which they are taught and to the means through which they demonstrate their learning.
In some cases, curriculum adjustments are necessary to provide equitable opportunities for students to access age-equivalent content in the Western Australian Curriculum: Technologies. Teachers can draw from content at different levels along the Pre-primary – Year 10 sequence. Teachers can also use the general capabilities learning continua in Literacy, Numeracy and Personal and social capability to adjust the focus of learning according to individual student need.
Adjustments to the delivery of some practical aspects of lessons will be necessary to ensure some students with physical disability can access, participate, and achieve on the same basis as their peers. This might involve students using modified tools, materials or equipment to create solutions. Teachers may also need to consider adjustments to assessment of students with disability to ensure student achievement and demonstration of learning is appropriately measured.
English as an additional language or dialect
Students for whom English is an additional language or dialect (EAL/D) enter Western Australian schools at different ages and at different stages of English language learning and have various educational backgrounds in their first languages. While many EAL/D students bring already highly developed literacy (and numeracy) skills in their own language to their learning of Standard Australian English, there are a significant number of students who are not literate in their first language, and have had little or no formal schooling.
While the aims of the Western Australian Curriculum: Technologies are the same for all students, EAL/D students must achieve these aims while simultaneously learning a new language and learning content and skills through that new language. These students may require additional time and support, along with teaching that explicitly addresses their language needs. Students who have had no formal schooling will need additional time and support in order to acquire skills for effective learning in formal settings.
Gifted and talented students
Teachers can use the Western Australian Curriculum: Technologies flexibly to meet the individual learning needs of gifted and talented students.
Teachers can enrich students' learning by providing them with opportunities to work with learning area content in more depth or breadth (e.g. using the additional content descriptions); emphasising specific aspects of the general capabilities learning continua (e.g. the higher order cognitive skills of the critical and creative thinking capability); and/or focusing on cross-curriculum priorities. Teachers can also accelerate student learning by drawing on content from later year levels in the Western Australian Curriculum: Technologies and/or from local, state and territory teaching and learning materials. Technologies education pedagogy and project-based learning allows students to take greater responsibility for their learning and allows them to make decisions based on findings from research, experimentation and testing of design ideas.
Ways of Teaching
The 'ways of teaching' aim to support teachers with planning for curriculum delivery across the years of school, with the teaching in each year extending learning in previous years.
The 'ways of teaching' complement the principles of teaching and learning in the Western Australian Curriculum and Assessment Outline (http://k10outline.scsa.wa.edu.au/). The principles focus on the provision of a school and class environment that is intellectually, socially and physically supportive of learning. The principles assist whole-school planning and individual classroom practice.
The Technologies learning area is made up of two distinct subjects Design and Technologies and Digital Technologies. The content is presented through the interrelated strands of Knowledge and understanding and Processes and production skills. The strands are different in each subject; with common threads to allow for integration between the Technologies subjects. Knowledge and understanding is taught in combination with the processes and production skills.
The teaching of Technologies requires learning experiences which allow students to:
- develop systems, design and computational thinking
- create digital solutions
- create product, service and environment designed solutions.
Design and Technologies
In Design and Technologies students learn about technologies and societies through different technologies contexts. In each year students will be given opportunities to create designed solutions in at least one of the technologies contexts below:
- Engineering principles and systems – in this context the focus is on how forces can be used to create light, sound, heat, movement, control or support in systems
- Food and fibre production – in this context the focus is on the process of producing food or fibre as natural materials for the design and development of a range of products. Fibre includes materials from forestry (Food and fibre production includes Food specialisations from Pre-primary to Year 4)
- Food specialisations – in this context the focus is on the application of nutrition principles and knowledge about the characteristics and properties of food to food selection, preparation; and contemporary technology-related food issues
- Materials and technologies specialisations – in this context the focus is on a broad range of traditional, contemporary and emerging materials and specialist areas that typically involve extensive use of technologies, this includes materials such as, textiles, metal, wood and plastics.
Digital Technologies
Digital Technologies is a subject that has a specific curriculum and includes the practical application of the ICT general capability.
In Digital Technologies, students develop an understanding of the characteristics of data, digital systems, audiences, procedures and computational thinking. They apply this when they investigate, communicate and create digital solutions.
The ICT capability involves students in learning to make the most of the technologies available to them, adapting to new ways of doing things as technologies evolve, and limiting the risks to themselves and others in a digital environment.
The clear difference between the Digital Technologies curriculum and the ICT general capability is that the capability helps students to become effective users of digital technologies while the Digital Technologies curriculum helps students to become confident developers of digital solutions.
In the primary years, the Technologies subjects are often interrelated and connected through other learning areas. When programming, teachers can use the Technologies learning area as a basis for the practical application and development of concepts from other learning areas. For example, students' mathematical ability to solve problems involving linear equations can be used in Technologies when investigating quantitative relationships and designing algorithms.
In the secondary years, Technologies is typically a specialist area, with both subjects and each of the contexts taught by specialist teachers.
When developing teaching and learning programs:
- the teacher identifies the prior knowledge of students to establish a starting point for the learning
- the teacher defines the subject and context for the learning experience with reference to the content descriptions. (For example, Design and Technologies – Food and fibre production)
- the teacher and students identify the problem, situation or need that requires a solution, considering resources available.
Teachers generate meaningful learning activities to facilitate creating solutions, for example, students:
- reflect on actions to refine working processes and develop decision making skills
- evaluate how well systems and/or products meet current and future sustainability needs
- manage collaborative projects
- apply appropriate social, ethical and technical protocols
- use a range of delivery modes such as audio, visual and practical
- develop skills to produce solutions to problems
- investigate emerging technologies
- identify 'real world problems'
- investigate 'problem, situation or needs' for which to find a solution
- engage in experiences that are transferable to family and home, community contribution and the world of work
- use critical and creative thinking to weigh up possible short and long term impacts
- reflect upon existing designs to source ideas for future solutions
- play and experiment with technologies to investigate possible solutions.
For information on how to collect evidence to inform planning for ongoing learning experiences in Technologies refer to 'Ways of Assessing'.
Ways of Assessing
The 'ways of assessing' complement 'ways of teaching' and aim to support teachers in developing effective assessment practice in Technologies.
The 'ways of assessing' also complement the principles of assessment contained in the Western Australian Curriculum and Assessment Outline. The assessment principles, reflective questions and assessment snapshots support teachers in reflecting on their own assessment practice in relation to each of the assessment principles. Here teachers will find:
- background information for each principle
- reflective questions
- guidance for addressing the principle within their own assessment practice.
Refer to the Western Australian Curriculum and Assessment Outline (http://k10outline.scsa.wa.edu.au/) for further guidance on assessment principles, practices and phases of schooling.
The key to selecting the most appropriate assessment is in the answers to several reflective questions. For example:
- How do you use assessment as the starting point of your lesson planning?
- Do your assessments have a clear purpose?
- Do you design assessment tasks in a way that meets the dual purposes of formative and summative assessment?
- How do you use your observations of students (during the course of classroom activities, in assignments and in tests) to determine how learning can be improved?
- How do you identify students' misconceptions or gaps in their learning?
- How do you identify the next skill or understanding a student or group of students needs to learn?
- What information do you collect to evaluate your own teaching?
- How do you work with colleagues to evaluate student achievement data and how does this work inform your teaching?
- What range of evidence do you draw on when you report student performance and evaluate your teaching?
In the Western Australian Curriculum: Technologies the two strands, Knowledge and understanding and Processes and production skills, are interrelated and inform and support each other. When developing assessment strategies, teachers combine components of the strands in different ways to provide students with opportunities to demonstrate their knowledge and understanding through the practical application of their skills, (e.g. students may be asked to consider the implications of technologies in society when designing a solution to a problem, situation or need). The assessment experiences and evidence collected may look different for individual tasks as the assessment strategies should match the design brief and be reflective of individual students' understandings and interpretation of the solution they are creating.
Refer to the Judging Standards tool in the Western Australian Curriculum and Assessment Outline (http://k10outline.scsa.wa.edu.au/home/judging-standards) when reporting against the Achievement Standards; giving assessment feedback; or explaining the differences between one student's achievement and another's.
The following table provides examples of assessment strategies which can enable teachers to understand where students are in their learning. Assessments should also be based on the integration of a range of types and sources of evidence.
Examples of assessment strategies | Examples of sources of evidence |
---|---|
Observations | The observations of student understandings and process and production skills through the use of anecdotal notes, checklists, photographs, videos or recordings. |
Group activities | Collaborating and managing is one of the production and processes skills, this needs to be actively programmed for and assessed in accordance with the relevant year's content description. During group work, teachers should stop at key points to check individual student understanding. |
Videos or audio recordings | The recording of student achievement in physical and verbal activities such as role-plays, performances, speeches, play-based learning, debates or online discussions. |
Fieldwork and practical (authentic) evidence | The demonstration of learning through activities such as virtual and actual fieldwork, to inform the creation of digital and designed solution. |
Portfolios and work samples | Collections of student work that provide long-term documentation of student progress and achievement. Portfolios may be subject area specific or contain a range of work undertaken by the student and be evidence of project management. |
Tests or quizzes | These may include verbal questioning, multiple choice, short answer responses or open-ended questions that require longer, sustained written responses. |
Written work | This includes short and extended written tasks. These may take the form of short responses such as worksheets and sentence or paragraph answers. Longer responses may include essays, information reports or imaginative texts such as narratives and journal entries. Students may also conduct investigations in which they must develop questions; gather, analyse and evaluate information; communicate on findings and reflect upon conclusions. |
Graphic organisers | Frameworks, including digital, that help structure thinking. They make thinking processes visible by showing connections between data. Examples include concept maps, flowcharts and cause-and-effect patterns. |
Visual representations | The demonstration of learning through, algorithms, tables, graphs, diagrams, posters, brochures, photographs and other digital media (e.g. slides, animations, blogs). |
Performances or oral presentations | The demonstration of learning in role-play, speeches, simulations, debates and structured discussions. |
Conferences | Discussions or interviews that are conducted either face-to-face, online or via audio and video recordings. |
Self-assessments and evaluations and student journals | The self-reflection of achievement and progression towards goals. It allows for metacognitive thinking about their learning and personal reflection upon their strengths and weaknesses. Journals provide personal accounts of student responses to learning activities, experiences and understandings. This should be guided by the relevant year's content description on Evaluating. |
Peer assessments | Individuals, peers or a group of peers provide evaluative feedback on performance or activity. |
General Capabilities
The general capabilities encompass the knowledge, skills, behaviours and dispositions that will assist students to live and work successfully in the 21st century. Teachers may find opportunities to incorporate the capabilities into the teaching and learning program for Technologies. The general capabilities are not assessed unless they are identified within the content.
Literacy
Across the Western Australian Curriculum, students become literate as they develop the knowledge, skills and dispositions to interpret and use language confidently for learning and communicating in and out of school and for participating effectively in society. Literacy involves students in listening to, reading, viewing, speaking, writing and creating oral, print, visual and digital texts, and using and modifying language for different purposes in a range of contexts.
In Technologies, students develop literacy as they learn how to communicate ideas, concepts and detailed proposals to a variety of audiences; read and interpret detailed written instructions for specific technologies, often including diagrams and procedural writings such as software user manuals, design briefs, patterns and recipes; prepare accurate, annotated engineering drawings, software instructions and coding; write project outlines, briefs, concept and project management proposals, evaluations, engineering, life cycle and project analysis reports; and prepare detailed specifications for production.
By learning the literacy of technologies students understand that language varies according to context and they increase their ability to use language flexibly. Technologies vocabulary is often technical and includes specific terms for concepts, processes and production. Students learn to understand that much technological information is presented in the form of drawings, diagrams, flow charts, models, tables and graphs. They also learn the importance of listening, talking and discussing in technologies processes, especially in articulating, questioning and evaluating ideas.
Numeracy
Across the Western Australian Curriculum, students become numerate as they develop the knowledge and skills to use mathematics confidently across all learning areas at school, and in their lives more broadly. Numeracy involves students in recognising and understanding the role of mathematics in the world and having the dispositions and capacities to use mathematical knowledge and skills purposefully.
The Technologies curriculum gives students opportunities to interpret and use mathematical knowledge and skills in a range of real-life situations. Students use number to calculate, measure and estimate; interpret and draw conclusions from statistics; measure and record throughout the process of generating ideas; develop, refine and test concepts; and cost and sequence when making products and managing projects. In using software, materials, tools and equipment, students work with the concepts of number, geometry, scale, proportion, measurement and volume. They use three-dimensional models, create accurate technical drawings, work with digital models and use computational thinking in decision-making processes when designing and creating best-fit solutions.
Information and communication technology (ICT) capability
Across the Western Australian Curriculum, students develop ICT capability as they learn to use ICT effectively and appropriately to access, create and communicate information and ideas; solve problems; and work collaboratively in all learning areas at school, and in their lives beyond school. The capability involves students in learning to make the most of the technologies available to them, adapting to new ways of doing things as technologies evolve, and limiting the risks to themselves and others in a digital environment.
In Digital Technologies, students develop an understanding of the characteristics of data, digital systems, audiences, procedures and computational thinking. They apply this when they investigate, communicate and create digital solutions. Students learn to formulate problems, logically organise and analyse data and represent them in abstract forms. They automate solutions through algorithmic logic. Students decide the best combinations of data, procedures and human and physical resources to generate efficient and effective digital solutions. They create digital solutions that consider economic, environmental and social factors.
In Design and Technologies, key ICT concepts and skills are strengthened, complemented and extended. Students become familiar with and gain skills using a range of software applications and digital hardware that enable them to realise their design ideas. Students use ICT when they investigate and analyse information and evaluate design ideas and communicate and collaborate online. They develop design ideas; generate plans and diagrams to communicate their designs and produce solutions using digital technologies, for example creating simulations, drawings and models and manufacturing solutions (from basic drawing programs to computer-aided design/manufacture and rapid prototyping).
Critical and creative thinking
Across the Western Australian Curriculum, students develop capability in critical and creative thinking as they learn to generate and evaluate knowledge, clarify concepts and ideas, seek possibilities, consider alternatives and solve problems. Critical and creative thinking are integral to activities that require students to think broadly and deeply using skills, behaviours and dispositions such as reason, logic, resourcefulness, imagination and innovation in all learning areas at school and in their lives beyond school.
Students develop capability in critical and creative thinking as they imagine, generate, develop and critically evaluate ideas. They develop reasoning and the capacity for abstraction through challenging problems that do not have straightforward solutions. Students analyse problems, refine concepts and reflect on the decision-making process by engaging in systems, design and computational thinking. They identify, explore and clarify technologies information and use that knowledge in a range of situations.
Students think critically and creatively about possible, probable and preferred futures. They consider how data, information, systems, materials, tools and equipment (past and present) impact on our lives, and how these elements might be better designed and managed. Experimenting, drawing, modelling, designing and working with digital tools, equipment and software helps students to build their visual and spatial thinking and to create solutions, products, services and environments.
Personal and social capability
Across the Western Australian Curriculum, students develop personal and social capability as they learn to understand themselves and others, manage their relationships, lives, work and learning more effectively. The personal and social capability involves students in a range of practices including recognising and regulating emotions, developing empathy for and understanding of others, establishing positive relationships, making responsible decisions, working effectively in teams and handling challenging situations constructively.
Students develop personal and social capability as they engage in project management and development in a collaborative workspace. They direct their own learning, plan and carry out investigations, and become independent learners who can apply design thinking, technologies understanding and skills when making decisions. Students develop social and employability skills through working cooperatively in teams, sharing resources and processes, making group decisions, resolving conflict and showing leadership. Designing and innovation involve a degree of risk-taking and as students work with the uncertainty of sharing new ideas they develop resilience.
The Technologies learning area enhances students' personal and social capability by developing their social awareness. Students develop understanding of diversity by researching and identifying user needs. They consider past and present impacts of decisions on people, communities and environments and develop social responsibility through understanding of, empathy with and respect for others.
Ethical understanding
Across the Western Australian Curriculum, students develop ethical understanding as they identify and investigate ethical concepts, values, character traits and principles, and understand how reasoning can assist ethical judgement. Ethical understanding involves students in building a strong personal and socially oriented ethical outlook that helps them to manage context, conflict and uncertainty, and to develop an awareness of the influence that their values and behaviour have on others.
Students develop the capacity to understand and apply ethical and socially responsible principles when collaborating with others and creating, sharing and using technologies – materials, data, processes, tools and equipment. Using an ethical lens, they investigate past, current and future local, national, regional and global technological priorities. When engaged in systems thinking students evaluate their findings against the criteria of legality, environmental sustainability, economic viability, health, social and emotional responsibility and social awareness. They explore complex issues associated with technologies and consider possibilities. They are encouraged to develop informed values and attitudes.
Students learn about safe and ethical procedures for investigating and working with people, animals, data and materials. They consider the rights of others and their responsibilities in using sustainable practices that protect the planet and its life forms. They learn to appreciate and value the part they play in the social and natural systems in which they operate.
Students consider their own roles and responsibilities as discerning citizens, and learn to detect bias and inaccuracies. Understanding the protection of data, intellectual property and individual privacy in the school environment helps students to be ethical digital citizens.
Intercultural understanding
Across the Western Australian Curriculum, students develop intercultural understanding as they learn to value their own cultures, languages and beliefs, and those of others. They come to understand how personal, group and national identities are shaped, and the variable and changing nature of culture. The capability involves students in learning about and engaging with diverse cultures in ways that recognise commonalities and differences, create connections with others and cultivate mutual respect.
Students consider how technologies are used in diverse communities at local, national, regional and global levels, including their impact and potential to transform people's lives. They explore ways in which past and present practices enable people to use technologies to interact with one another across cultural boundaries. Students investigate how cultural identities and traditions influence the function and form of solutions, products, services and environments designed to meet the needs of daily life now and in the future.
In their interactions with others in online communities, students consider the dynamic and complex nature of cultures, including values, beliefs, practices and assumptions. They recognise and respond to the challenges of cultural diversity by applying appropriate social protocols. Students learn about the interactions between technologies and society and take responsibility for securing positive outcomes for members of all cultural groups including those faced with prejudice and misunderstanding.
Cross-Curriculum Priorities
The cross-curriculum priorities address the contemporary issues that students face in a globalised world. Teachers may find opportunities to incorporate the priorities into the teaching and learning program for Technologies. The cross-curriculum priorities are not assessed unless they are identified within the core content.
Aboriginal and Torres Strait Islander histories and cultures
In the Western Australian Curriculum: Technologies, the priority of Aboriginal and Torres Strait Islander histories and cultures may provide creative, engaging and diverse learning contexts for students to value and appreciate the contribution by the world's oldest continuous living cultures to past, present and emerging technologies.
In the Technologies learning area, students explore how Aboriginal and Torres Strait Islander Peoples' capacity for innovation is evident through the incorporation and application of a range of traditional, contemporary and emerging technologies and practices to purposefully build and/or maintain cultural, community and economic capacity. Students may apply this knowledge and understanding throughout the processes of observation, critical and creative thinking, action, experimentation and evaluation.
Asia and Australia's engagement with Asia
In the Western Australian Curriculum: Technologies, the priority of Asia and Australia's engagement with Asia provides diverse and authentic contexts to develop knowledge and understanding of technologies processes and production and related cultural, social and ethical issues. It enables students to recognise that interaction between human activity and the diverse environments of the Asia region continues to create the need for creative solutions and collaboration with others, including Australians, and has significance for the rest of the world.
Sustainability
In the Western Australian Curriculum: Technologies, the priority of sustainability provides authentic contexts for creating preferred futures. When students identify and critique a problem, need or opportunity; generate ideas or concepts; and create solutions, they give prime consideration to sustainability by anticipating and balancing economic, environmental and social impacts.
Technologies focuses on the knowledge, understanding and skills necessary to design for effective sustainability action. It recognises that actions are both individual and collective endeavours shared across local, regional and global communities and provides a basis for students to explore their own and competing viewpoints, values and interests. Understanding systems enables students to work with complexity, uncertainty and risk; make connections between disparate ideas and concepts; self-critique; and propose creative solutions that enhance sustainability.
Glossary
Digital Technologies
ABLEWA Stage A
ABLEWA A stage description
In Stage A, student experiences are designed to move students from a pre-intentional stage of responding to a stage where the response indicates beginning intention. Students will have had opportunities to experience and react to a range of digital solutions through explorative learning and guided play and integrated learning.
Students experience different types of data such as sound, images (still and moving), text and numbers. Students experiment with alternative ways of representing data as images.
Students experience the concept of abstraction to identify significant steps involved in everyday routine activities such as having a shower or bath.
Knowledge and understanding
Digital Systems
React to the use of some common digital systems, (hardware and software components), as they experience their purpose (VCDTDS001)
Data and Information
React to patterns and different types of data and experience how data is sorted and represented as images using digital systems (VCDTDI002)
Processes and production skills
Creating Digital Solutions
Experience steps involved in completing a routine task (VCDTCD003)
Achievement standard
By the end of Stage A, students recognise common digital systems that are used to meet specific everyday purposes.
Students react to different types of data and how digital systems can be used to represent data as images.
Students recognise that routine tasks involve completing a set of steps.
ABLEWA Stage B
ABLEWA B stage description
In Stage B, students become less reliant on high stages of co-active support and become more reliant on verbal prompts and gestures to facilitate learning. Students will have opportunities to create a range of digital solutions through structured learning experience, guided play and integrated learning, such as using a switch to access a variety of cause and effect programs, toys and devices and recording mathematical data with software applications.
Students begin to experience the use of common digital systems and begin to explore and to sort data. They assist to organise, manipulate and present this data in various creative ways.
Students follow schedules and sequence steps to complete many routine tasks and manage everyday problems. They begin to develop their ability to carry out instructions through sequenced steps.
Through structured learning experience students learn about the safe use of devices for learning and communicating.
Knowledge and understanding
Digital Systems
Explore the purpose and use of some common digital systems (hardware and software components) (VCDTDS004)
Data and Information
Collect and sort familiar data, and with assistance use digital systems to represent the findings as images (VCDTDI005)
Processes and production skills
Creating Digital Solutions
Follow a sequence of steps and decisions needed to solve simple problems (VCDTCD006)
Achievement standard
By the end of Stage B, students explore some common digital systems for a purpose.
Students collect data, sort them based on given characteristics and with assistance use digital systems to display findings as images.
Students follow a sequence of steps and decisions needed to solve simple problems.
ABLEWA Stage C
ABLEWA C stage description
In Stage C, students intentionally participate in learning experiences and respond more consistently to prompts and simple clear directions from the teacher to support them to learn. They will have opportunities to create a range of digital solutions through structured learning experiences and integrated learning, such as using a train or car set, software to record work, movie or personal presentation or recording science data with software applications.
Students access common digital systems to learn, to create and store their work. They learn about patterns that exist within data. They collect and assist in the recording of data. Students organise and explore various ways to manipulate and present this data, including image, audio and video data, in creative ways to represent their achievement and understandings.
Students are starting to identify and define problems, and are learning to identify the most important information, such as the significant steps involved in completing a task. They can identify and sequence key steps for carrying out instructions, such as accessing a familiar software program.
Students carry out the safe use of common digital systems for learning.
Knowledge and understanding
Digital Systems
Initiate some basic functions on common digital systems (hardware and software components) to meet a purpose (VCDTDS007)
Data and Information
Collect, sort and recognise simple patterns in data, and assist with the use of digital systems to represent data as pictures and symbols (VCDTDI008)
Processes and production skills
Creating Digital Solutions
Follow, and with assistance, represent a sequence of steps and decisions (algorithms) needed to solve simple problems (VCDTCD009)
Achievement standard
By the end of Stage C, students explore alternative digital systems to meet a purpose.
Students collect and sort different data and identify patterns in data through matching. With assistance, they use digital systems to display findings with pictures and symbols.
Students represent a sequence of steps that could be followed to solve a simple problem.
ABLEWA Stage D
ABLEWA D stage description
In Stage D, students are building their independence and participating cooperatively in group learning activities. They combine and sequence key words and images to communicate personal interest and significant experiences and are beginning to reflect on their own behaviour and learning. They will have opportunities to create a range of digital solutions through guided play and integrated learning, such as using remote control cars or recording information with software applications.
Students begin to try different ways of carrying out common functions with digital systems and recognise patterns that exist within data they collect. Students explore ways to collate, represent, save and present this data, including numerical, categorical, text, image (still and moving) and audio data.
Students complete significant steps involved in using devices and software. They begin to identify and follow sequence of steps for carrying out instructions, such as listing the steps in wrapping a present.
Through discussion with teachers, students learn to apply safe and ethical practices to protect themselves and others when using digital systems for learning.
Knowledge and understanding
Digital Systems
Carry out some key functions on digital systems (hardware and software components) to meet a purpose (VCDTDS010)
Data and Information
Collect, sort, and recognise, with assistance, different types of patterns in data, and use digital systems to represent data as pictures, symbols and diagrams (VCDTDI011)
Processes and production skills
Creating Digital Solutions
Follow and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (VCDTCD012)
Achievement standard
By the end of Stage D, students use key functions of digital systems and indicate their purpose.
Students collect, sort and recognise, with assistance different types of patterns in data. They use digital systems to display results using pictures, symbols and diagrams.
Students use a sequence of steps and decision making processes to solve a simple problem.
Pre-primary year Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
Learning in Digital Technologies builds on the dispositions developed in the early years. Learning focuses on developing foundational skills in computational thinking and an ability to engage in personal experiences using digital systems.
In Pre-primary, students explore the uses of technologies in everyday life. They develop an understanding that symbols are a powerful means of communication and how they can represent ideas, thoughts and concepts.
Students explore common patterns, pictures and symbols that exist within data they collect, and present this data in creative ways to make meaning.
Students learn to experiment with expressing ideas and make meaning when defining problems. Students draw on their memory of a sequence of steps to complete a task (algorithm), such as packing away play equipment or completing a puzzle.
Students explore how information systems meet recreational needs. They develop an awareness of the importance of online safety when engaging with digital technologies.
Processes and production skills
Collecting, managing and analysing data
Collect and use data of any kind (ACTDIP003)
Digital implementation
Use data to complete a task (ACTDIP003)
Engage with information known people have shared in an online environment, and model strategies to stay safe online (ACTDIP006)
Creating solutions by:
Investigating and defining
Explore needs for design (WATPPS01)
Designing
Generate and record design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS02)
Producing and implementing
Use given components and equipment to safely make simple solutions (WATPPS03)
Evaluating
Use personal preferences to evaluate the success of simple solutions (WATPPS04)
Collaborating and managing
Work independently, or with others when required, for solutions (WATPPS05)
Achievement standard
At Standard, students label digital systems (hardware and software) and where they are used. They represent data using pictures, symbols and patterns. Students follow safety strategies while they collect and use information from an online source.
In Digital Technologies, students explore needs for designing simple solutions. They generate and record design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps. Students safely use given components and equipment, to make simple solutions and evaluate their success using personal preferences.
Year 1 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
Learning in Digital Technologies builds on the dispositions developed in the early years. Learning focuses on expanding on foundational skills in computational thinking and, with developing confidence, students engage in personal experiences using digital systems.
In Year 1, students have opportunities to create a range of solutions through guided learning.
Students learn about common digital systems and patterns that exist within data they collect, and how they may include pictures, symbols and diagrams. They explore ways to organise and manipulate data, including numerical, text, image, audio and video data, to create meaning and present the data using simple digital systems.
Students explore problems to identify the most important information. Students learn to explain algorithms as a sequence of steps for carrying out instructions.
Students explore how information systems meet information and recreational needs. They develop an understanding of online environments and the need for safety considerations.
Processes and production skills
Collecting, managing and analysing data
Present data of any kind using a variety of digital tools (ACTDIP003)
Digital implementation
Use data to solve a simple task/problem (ACTDIP003)
Share and publish information with known people in an online environment, modelling strategies to stay safe online (ACTDIP006)
Creating solutions by:
Investigating and defining
Explore opportunities for design (WATPPS06)
Designing
Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS07)
Producing and implementing
Use given components and equipment to safely make solutions (WATPPS08)
Evaluating
Use personal preferences to evaluate the success of design processes (WATPPS09)
Collaborating and managing
Work independently, or with others when required, to create and safely share sequenced steps for solutions (WATPPS10)
Achievement standard
At Standard, students identify specific features of digital systems (hardware and software) and where they are used in everyday life. They represent data using pictures, symbols and diagrams. Students follow strategies to stay safe online while they select and use a variety of digital tools to present information in an online environment.
In Digital Technologies, students explore opportunities when designing products or solutions. They develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps. Students use given components and equipment and work safely to make solutions. They develop personal preferences to evaluate the success of design processes. Students work independently, or with others, to safely create and share sequenced steps for solutions.
Year 2 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
Learning in Digital Technologies builds on the dispositions developed in the early years. Learning focuses on broadening students prior skills in computational thinking and providing opportunities for engaging in personal and social experiences when using digital systems.
In Year 2, students have opportunities to create a range of solutions through guided learning and collaboration with peers.
Students explore common digital systems and patterns that exist within data they collect. They build their skills to organise, manipulate and present the data in creative ways, including numerical, categorical, text, image, audio and video data, to create meaning and communicate ideas.
Students begin to develop their design skills by conceptualising algorithms as a sequence of steps for carrying out instructions, such as identifying steps in a process, or controlling robotic devices.
Students explore how information systems meet information, communication and/or recreational needs. They build on their understanding of aspects of online safety when engaging with digital technologies.
Processes and production skills
Collecting, managing and analysing data
Present data using a variety of digital tools (ACTDIP003)
Digital implementation
Use data to solve similar tasks/problems (ACTDIP003)
Share and publish information in a safe online environment, with known people (ACTDIP006)
Creating solutions by:
Investigating and defining
Explore design to meet needs or opportunities (WATPPS11)
Designing
Develop, communicate and discuss design ideas through describing, drawing, modelling and/or a sequence of steps (WATPPS12)
Producing and implementing
Use components and given equipment to safely make solutions (WATPPS13)
Evaluating
Use simple criteria to evaluate the success of design processes and solutions (WATPPS14)
Collaborating and managing
Work independently, or collaboratively when required, to organise information and ideas to create and safely share sequenced steps for solutions (WATPPS15)
Achievement standard
At Standard, students use digital systems for a specific purpose making connections between software and hardware. They identify patterns within data to make simple conclusions. Students select, present and use data using a variety of digital tools in an online environment.
In Digital Technologies, students explore design to meet needs or opportunities. They develop, communicate and discuss design ideas through describing, drawing, modelling and/or sequenced steps. Students use components and given equipment to safely make solutions. They use simple criteria to evaluate the success of design processes and solutions. Students work independently, or collaboratively, to organise information and ideas to safely create and share sequenced steps for solutions.
Year 3 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
In Year 3, students further develop understanding and skills in computational thinking, such as categorising and outlining procedures. They have opportunities to create solutions, such as interactive adventures and simple guessing games that may involve user choice.
Students explore digital systems in terms of their components, and peripheral devices, such as digital microscopes, cameras and interactive whiteboards. They collect and present data, developing an understanding of the characteristics of data and their representation.
Students learn to define simple problems using techniques to deduce and explain simple conclusions. They learn to develop their design skills by following prepared algorithms to describe branching (choice of options). Students experiment with appropriate software, including visual programming environments that use graphical elements, such as symbols and pictures to implement their solutions.
Students continue to develop an understanding of communicating ideas and information safely when using digital technologies.
Processes and production skills
Collecting, managing and analysing data
Collect and present different types of data using simple software to create useful information (ACTDIP009)
Digital implementation
Use visually represented sequenced steps (algorithms), including steps with decisions made by the user (branching) (ACTDIP011)
Create and communicate ideas and information safely (ACTDIP013)
Creating solutions by:
Investigating and defining
Create a sequence of steps to solve a given task (WATPPS16)
Designing
Develop and communicate ideas using labelled drawings and appropriate technical terms (WATPPS17)
Producing and implementing
Select, and safely use, appropriate components with given equipment to make a solution (WATPPS18)
Evaluating
Use criteria to evaluate design processes and solutions developed (WATPPS19)
Collaborating and managing
Work independently, or collaboratively when required, to plan, create and communicate sequenced steps (WATPPS20)
Achievement standard
At Standard, students explore and recognise some differences and the purpose of digital systems and peripheral devices and present data in a variety of ways. Students develop ideas with sequenced steps (algorithms) and branching, using simple software to collect and present data. They work with others to create and communicate ideas and information.
In Digital Technologies, students create sequenced steps (algorithms) to solve a given digital task. They develop and communicate ideas using labelled drawings and appropriate technical terms. Students select and safely use appropriate components with given equipment to make a solution. They use criteria to evaluate design processes and solutions developed. Students work independently, or collaboratively, to plan, safely create and communicate sequenced steps.
Year 4 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
In Year 4, students further develop understanding and skills in computational thinking, such as categorising and outlining procedures. They have opportunities to create a range of solutions, such as interactive adventures that involve user choice, modelling simplified real world systems.
Students explore digital systems in terms of their components, and peripheral devices, such as digital microscopes, cameras and interactive whiteboards. They collect, manipulate and interpret data, developing a capacity to use data and their representations to communicate ideas.
Students learn to define problems and to deduce and record conclusions through text and diagrams. They have opportunities to experiment with refining designing skills, describing their own algorithms that support branching (choice of options) and user input. Students implement solutions using appropriate software, including visual programming environments that use a variety of graphical elements. They define solutions to meet specific needs and consider society's use of digital systems that meet community requirements.
Students explain the safety aspects of communicating ideas and information using digital technologies.
Processes and production skills
Collecting, managing and analysing data
Collect and present different types of data for a specific purpose using software (ACTDIP009)
Digital implementation
Use simple visual programming environments that include a sequence of steps (algorithm) involving decisions made by the user (branching) (ACTDIP011)
Create and communicate ideas and information safely, using agreed protocols (netiquette) (ACTDIP013)
Creating solutions by:
Investigating and defining
Define a sequence of steps to design a solution for a given task (WATPPS21)
Identify and choose the appropriate resources from a given set (WATPPS22)
Designing
Develop and communicate design ideas and decisions using annotated drawings and appropriate technical terms (WATPPS23)
Producing and implementing
Select, and safely use, appropriate components and equipment to make solutions (WATPPS24)
Evaluating
Use criteria to evaluate and justify simple design processes and solutions (WATPPS25)
Collaborating and managing
Work independently, or collaboratively when required, to plan, create and communicate ideas and information for solutions (WATPPS26)
Achievement standard
At Standard, students identify different purposes for digital systems and peripheral devices, recognising they can store and transmit a variety of data. They use simple visual programming, including a sequence of steps (algorithms) and branching, students represent data in a range of ways. They create and communicate ideas and information and use software to collect and represent different types of data, using agreed protocols (netiquette).
In Digital Technologies, students use algorithms (sequenced steps) to design a solution for a given digital task. They identify and choose the appropriate resources from a given set. Students develop and communicate design ideas and decisions, using annotated drawings and appropriate technical terms. They select and safely use appropriate components and equipment to make solutions. Students use criteria to evaluate and justify simple design processes and solutions for a given digital task. They work independently, or collaboratively, to plan, safely create and communicate ideas and information for solutions.
Year 5 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
In Year 5, students further develop understanding and skills in computational thinking, such as identifying similarities in different problems and describing smaller components of complex systems. They have opportunities to create a range of solutions, such as games and interactive stories and animations that involve branching (choice of options).
Students explore the role that individual components of digital systems play in the processing and representation of data. They learn to acquire, justify and track various types of data. Students are introduced to the concept of data states in digital systems and how data are transferred between systems.
Students use abstractions by identifying common elements across similar problems and systems. They develop an understanding of the relationship between models and the real-world systems they represent.
When creating solutions, students identify appropriate data and requirements. They develop skills to write clear algorithms by identifying repetition and incorporate repeat instructions or structures when implementing their solutions. They make judgments about design solutions against the effectiveness in existing information systems.
Students develop strategies to communicate information and ideas using agreed ethical protocols, taking into account the safety aspects of working in digital environments.
Processes and production skills
Collecting, managing and analysing data
Collect, store and present different types of data for a specific purpose using software (ACTDIP016)
Digital implementation
Design solutions to a user interface for a digital system (ACTDIP018)
Design, follow and represent diagrammatically, a simple sequence of steps (algorithm), involving branching (decisions) and iteration (repetition) (ACTDIP019)
Implement and use simple programming environments that include branching (decisions) and iteration (repetition) (ACTDIP020)
Create and communicate information, including online collaborative projects, using agreed social, ethical and technical protocols (codes of conduct) (ACTDIP022)
Creating solutions by:
Investigating and defining
Define a problem, and set of sequenced steps, with users making a decision to create a solution for a given task (WATPPS27)
Identify available resources (WATPPS28)
Designing
Develop and communicate alternative solutions and follow design ideas, using annotated diagrams, storyboards and appropriate technical terms (WATPPS29)
Producing and implementing
Select, and apply safe, procedures when using components and equipment to make solutions (WATPPS30)
Evaluating
Develop negotiated criteria to evaluate and justify design processes and solutions (WATPPS31)
Collaborating and managing
Work independently, or collaboratively when required, to plan, develop and communicate ideas and information for solutions (WATPPS32)
Achievement standard
At Standard, students identify components of digital systems and their basic functions that connect to form networks which transmit data. They represent data using code, as well as using software to collect, store and present data for a specific purpose. Students create design solutions for a user interface and design, follow and represent diagrammatically, a simple sequence of steps (algorithms), involving branching (decisions) and iteration (repetition), implementing and using simple programming. They create and communicate information for online collaborative projects, using agreed social, ethical and technical protocols (codes of conduct).
In Digital Technologies, students define a problem, identify available resources and create algorithms (sequenced steps) to assist in decision making for a given digital task. They develop and communicate alternative solutions, and use annotated diagrams, storyboards and appropriate technical terms when following design ideas. Students select and apply safe procedures when using components and equipment. They develop negotiated criteria to evaluate and justify design processes and solutions. Students work independently, or collaboratively, to plan, safely develop and communicate ideas and information.
Year 6 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
In Year 6, students further develop understanding and skills in computational thinking such as identifying similarities in different problems and describing smaller components of complex systems. They will have opportunities to create a range of solutions, such as quizzes and interactive stories and animations that involves more than one branching solution (choice of options).
Students consolidate their understanding of the role individual components of digital systems play in the processing and representation of data. They acquire, validate, interpret, track and manage various types of data, and begin to explain the concept of data states in digital systems and how data are transferred between systems.
Students learn to further develop abstractions by identifying common elements across similar problems and systems and make connections between models and the real-world systems they represent.
When creating solutions, students further refine their skills to identify and use appropriate data and requirements. They increase the sophistication of their algorithms by identifying repetition. They learn to incorporate repeat instructions or structures when implementing their solutions through visual programming environments, such as reading user input until an answer is guessed correctly in a quiz.
Students critique design solutions and examine the sustainability of their own, and existing, information systems.
Students develop strategies to communicate information and ideas using agreed social, ethical and technical protocols, taking into account the safety aspects of working in digital environments.
Knowledge and understanding
Digital systems
Digital systems have components with basic functions and interactions that may be connected together to form networks which transmit different types of data (ACTDIK014)
Representation of data
Whole numbers are used to represent data in a digital system (ACTDIK015)
Processes and production skills
Collecting, managing and analysing data
Collect, sort, interpret and visually present different types of data using software to manipulate data for a range of purposes (ACTDIP016)
Digital implementation
Design, modify, follow and represent both diagrammatically, and in written text, simple algorithms (sequence of steps) involving branching (decisions) and iteration (repetition) (ACTDIP019)
Implement and use simple visual programming environments that include branching (decisions), iteration (repetition) and user input (ACTDIP020)
Manage the creation and communication of information, including online collaborative projects, using agreed social, ethical and technical protocols (ACTDIP022)
Creating solutions by:
Investigating and defining
Define a problem, and a set of sequenced steps, with users making decisions to create a solution for a given task (WATPPS33)
Identify available resources (WATPPS34)
Designing
Design, modify, follow and represent both diagrammatically, and in written text, alternative solutions using a range of techniques, appropriate technical terms and technology (WATPPS35)
Producing and implementing
Select, and apply safe, procedures when using a variety of components and equipment to make solutions (WATPPS36)
Evaluating
Develop collaborative criteria to evaluate and justify design processes and solutions (WATPPS37)
Collaborating and managing
Work independently, or collaboratively when required, considering resources, to plan, develop and communicate ideas and information for solutions (WATPPS38)
Achievement standard
At Standard, students outline interactions between components and basic functions within digital systems and how they transmit different types of data to form networks. They make a connection between whole numbers being used to represent data within a digital system. They use software to collect, sort, interpret, visually present and manipulate data for a range of purposes. Students use simple visual programming environments to design, modify, follow and represent both diagrammatically, and in written text, algorithms (sequence of steps), involving branching (decisions), iteration (repetition) and consider user input. Students manage, create and communicate information for online collaborative projects, using agreed social, ethical and technical protocols.
In Digital Technologies, students identify available resources to design a solution for a given digital task, outlining problem-solving decisions, using algorithms (sequenced steps). Students develop alternative solutions by designing, modifying and following both diagrammatically and in written text, using a range of appropriate technical terms, technologies and techniques. They select and apply safe procedures when using a variety of components and equipment to make solutions. Students develop criteria collaboratively to evaluate and justify design processes and solutions. They work independently, or collaboratively, considering resources and safety to plan, develop and communicate ideas and information for solutions.
Year 7 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
In Year 7, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as decomposing problems and engaging students with a wider range of information systems as they broaden their experiences and involvement in national, regional and global activities.
Students have opportunities to create a range of solutions, such as interactive web applications or simulations.
Students explore the properties of networked systems. They acquire data from a range of digital systems. Students use data to model objects and events. They further develop their understanding of the vital role that data plays in their lives.
Students are provided with further opportunities to develop abstractions, identifying common elements, while decomposing apparently different problems and systems to define requirements; and recognise that abstractions hide irrelevant details for particular purposes. When defining problems, students identify the key elements of the problems and the factors and constraints at play. They design increasingly complex algorithms that allow data to be manipulated automatically.
Students predict and evaluate their developed and existing solutions, considering time, tasks, data and the safe and sustainable use of information systems.
Students plan and manage individual and team projects with some autonomy. They consider ways of managing the exchange of ideas, tasks and files and feedback. When communicating and collaborating online, students develop an understanding of different social contexts; for example, acknowledging cultural practices and meeting legal obligations.
Processes and production skills
Collecting, managing and analysing data
Explore how to acquire data from a range of digital sources (ACTDIP025)
Create information using relevant software, and create data to model objects and/or events (ACTDIP026)
Digital implementation
Design the user experience of a digital system (ACTDIP028)
Create digital solutions that include a user interface where choices can be made (ACTDIP030)
Create and communicate information collaboratively online, taking into account social contexts (ACTDIP032)
Creating solutions by:
Investigating and defining
Define and break down a given task, identifying the purpose (WATPPS39)
Consider components/resources to develop solutions, identifying constraints (WATPPS40)
Designing
Design, develop, review and communicate design ideas, plans and processes within a given context, using a range of techniques, appropriate technical terms and technology (WATPPS41)
Follow a plan designed to solve a problem, using a sequence of steps (WATPPS42)
Producing and implementing
Safely make solutions using a range of components, equipment and techniques (WATPPS43)
Evaluating
Independently apply given contextual criteria to evaluate design processes and solutions (WATPPS44)
Collaborating and managing
Work independently, and collaboratively when required, to plan, develop and communicate ideas and information when using management processes (WATPPS45)
Achievement standard
At Standard, students identify types of networks, including wired, wireless and mobile networks and the hardware components of a network. They identify ways digital systems represent text, image and audio data. Students use a range of digital sources to explore how to acquire data. They create information using relevant software, and creates data to model objects and/or events. Students create digital solutions considering the user experience of a digital system that allows for choices to be made within a user interface. They work collaboratively online to create and communicate information, with consideration for social contexts.
In Digital Technologies, students develop solutions and identify the purpose for a given digital task by considering constraints and components/resources. Students use a range of techniques, appropriate digital technical terms and technologies to design, develop, review and communicate design ideas, plans and processes. They follow sequenced steps to a problem-solving plan. Students apply safe procedures to make solutions, using a range of components, equipment and techniques. They apply given contextual criteria to independently evaluate design processes and solutions. Students work independently, and collaboratively, to plan, develop and communicate ideas and information, when using management processes.
Year 8 Syllabus
The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.
Year Level Description
In Year 8, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as decomposing problems, and engaging students with a wider range of information systems as they broaden their experiences and involvement in national, regional and global activities.
Students have opportunities to create a range of solutions, such as interactive web applications or simulations of relationships between objects in the real world.
Students investigate the properties of networked systems and their suitability and use for the transmission of data types. They acquire, analyse, visualise and evaluate various types of data, and the complexities of storing and transmitting that data in digital systems. Students use structured data to model objects and events that shape the communities they actively engage with. They further develop their understanding of the vital role that data plays in their lives, and how the data and related systems define and are limited by technical, environmental, economic and social constraints.
Students further develop abstractions, identifying common elements, while decomposing apparently different problems and systems to define requirements; and recognise that abstractions hide irrelevant details for particular purposes. When defining problems, students identify the key elements of the problems and the factors and constraints at play. They design increasingly complex algorithms that allow data to be manipulated automatically, and explore different ways of showing the relationship between data elements to help computation. They progress from designing the user interface, to considering user experience factors, such as user expertise, accessibility and usability requirements.
Students have opportunities to plan and manage individual and team projects. They consider ways of managing the exchange of ideas, tasks and files, and techniques for monitoring progress and feedback. When communicating and collaborating online, students develop an understanding of different social contexts; for example, acknowledging cultural practices and meeting legal obligations.
Knowledge and understanding
Digital systems
Methods of data transmission and security in wired, wireless and mobile networks (ACTDIK023)
Specifications of hardware components and their impact on network activities (ACTDIK023)
Representation of data
Binary is used to represent data in digital systems (ACTDIK024)
Processes and production skills
Collecting, managing and analysing data
Evaluate the authenticity, accuracy and timeliness of acquired data (ACTDIP025)
Evaluate and visualise data, using a range of software, to create information, and use structured data to model objects or events (ACTDIP026)
Digital implementation
Design the user experience of a digital system (ACTDIP028)
Design plans, using a sequence of steps, and represent them diagrammatically and in English, to solve a problem and to predict output for a given input to identify errors (ACTDIP029)
Implement and modify solutions, that include user interfaces within a programming environment, including the need for choice of options and/or repeating options (ACTDIP030)
Create and communicate interactive ideas collaboratively online, taking into account social contexts (ACTDIP032)
Creating solutions by:
Investigating and defining
Investigate a given need or opportunity for a specific purpose (WATPPS46)
Evaluate and apply a given brief (WATPPS47)
Consider components/resources to develop solutions, identifying constraints (WATPPS48)
Designing
Design, develop, evaluate and communicate alternative solutions, using appropriate technical terms and technology (WATPPS49)
Produce a simple plan designed to solve a problem, using a sequence of steps (WATPPS50)
Producing and implementing
Safely apply appropriate techniques to make solutions using a range of components and equipment (WATPPS51)
Evaluating
Develop contextual criteria independently to assess design processes and solutions (WATPPS52)
Collaborating and managing
Work independently, and collaboratively when required, to plan, develop and communicate ideas and information when managing processes (WATPPS53)
Achievement standard
At Standard, students identify methods of data transmission and security in wired, wireless and mobile networks and identify specifications of hardware components and outline apparent impacts on network activities. They identify how binary is used to represent data in digital systems. Students evaluate the authenticity, accuracy and timeliness of acquired data and use a range of software to evaluate and visualise data. Students present diagrammatically and in English, their designs and plans for the user experience of a digital system, with sequenced steps. They predict output for a given input to identify errors. Students modify and implement digital solutions, considering the user interface within a programming environment and the need for user choice and/or repeating options. They work collaboratively online to create and communicate interactive ideas with consideration for social contexts.
In Digital Technologies, students investigate a given need or opportunity for a specific purpose. They evaluate and apply a given brief, using some examples. Students consider and select components/resources to develop solutions, identifying constraints. They use appropriate technical terms and technology to design, develop, evaluate and communicate alternative digital solutions. Students develop sequenced steps to produce a simple, problem-solving plan. They apply safe and appropriate techniques to make solutions, using a range of components and equipment. Students independently develop contextual criteria to assess design processes and solutions. They work independently, and collaboratively, to plan, develop and communicate ideas and information when managing projects.
Year 9 Syllabus
The syllabus is based on the requirement that in Years 9 and 10 the study of Technologies is optional.
Year Level Description
In Year 9, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking such as precisely and accurately describing problems and the use of modular approaches to solutions. It also focuses on engaging students with specialised learning in preparation for vocational training or learning in the senior secondary years.
Students have opportunities to analyse problems and design, implement and evaluate a range of solutions.
Students consider how human interaction with networked systems introduces complexities surrounding access to data of various types.
Students explore data collection methods and use structured data to analyse, visualise, model and evaluate objects and events.
Students learn how to develop multilevel abstractions; identify standard elements, such as searching and sorting in algorithms; and explore the trade-offs between the simplicity of a model and the faithfulness of its representation.
When defining problems students consider the functional and non-functional requirements of a solution through interacting with the users and reviewing processes. They consolidate their algorithmic design skills to incorporate testing. Students develop solutions to problems and evaluate their solutions and existing information systems based on a set of criteria. They consider the privacy and security implications of how data are used and controlled, and suggest how policies and practices can be improved to ensure the sustainability and safety of information systems.
When creating solutions individually, collaboratively and interactively for sharing in online environments, students respect the ownership of information.
Processes and production skills
Collecting, managing and analysing data
Explore techniques for acquiring, storing and validating quantitative and qualitative data (ACTDIP036)
Analyse and visualise data to create information and address complex problems (ACTDIP037)
Digital implementation
Design the user experience of a digital system (ACTDIP039)
Design algorithms, represented diagrammatically and in structured English, and validate plans and programs through tracing (ACTDIP040)
Implement and apply data storage and organisation techniques (ACTDIP041)
Create and use interactive solutions for sharing ideas and information online, taking into account social contexts (ACTDIP043)
Creating solutions by:
Investigating and defining
Identify and define the needs of a stakeholder, to create a brief, for a solution (WATPPS54)
Investigate a selection of components/resources to develop solution ideas, identifying and considering constraints (WATPPS55)
Designing
Apply design thinking, creativity and enterprise skills (WATPPS56)
Design solutions assessing alternative designs against given criteria, using appropriate technical terms and technology (WATPPS57)
Producing and implementing
Select, and safely implement and test appropriate technologies and processes, to make solutions (WATPPS58)
Evaluating
Evaluate design processes and solutions against student developed criteria (WATPPS59)
Collaborating and managing
Work independently, and collaboratively to manage projects, using digital technology and an iterative and collaborative approach. Considers time, cost, risk and safety (WATPPS60)
Achievement standard
At Standard, students identify the role of hardware and software have in managing, controlling and securing the movement of data in digital systems. They identify different methods used for manipulation, storage and transmission of data. Students explore techniques for acquiring, storing and validating quantitative and qualitative data. They analyse and visualise data to create information and address complex problems. Students create a design for the user experience of a digital system supported by drafts with annotations. They design algorithms, represented diagrammatically and in structured English, and validate plans and programs through tracing. Students implement and apply data storage and organisation techniques. They create and use interactive solutions for sharing ideas and information online, taking into account social contexts.
In Digital Technologies, students identify and define the needs of a stakeholder to create a brief for a solution. They investigate a selection of components/resources to develop ideas, identifying and considering constraints. Students apply design thinking, creativity and enterprise skills. They provide design solutions assessing alternative designs against given criteria, using appropriate technical terms and technology. Students select, test and safely implement appropriate technologies and processes to make solutions. They evaluate design processes against student-developed criteria. Students work independently and collaboratively to manage projects, using digital technology and an iterative and collaborative approach. They consider time, cost, risk and safety.
Year 10 Syllabus
The syllabus is based on the requirement that in Years 9 and 10 the study of Technologies is optional.
Year Level Description
In Year 10, learning in Digital Technologies focuses on further developing understanding and skills in computational thinking, such as precisely and accurately describing problems; and the use of modular approaches to solutions. It also focuses on engaging students with specialised learning in preparation for vocational training or learning in the senior secondary years.
Students have opportunities to analyse problems and design, implement and evaluate a range of solutions, such as database-driven websites, artificial intelligence engines and simulations.
Students consider how human interaction with networked systems introduces complexities surrounding access to, and the security and privacy of, data of various types. They interrogate security practices and techniques used to compress data, and learn about the importance of separating content, presentation and behavioural elements for data integrity and maintenance purposes.
Students explore how bias can impact the results and value of data collection methods, and use structured data to analyse, visualise, model and evaluate objects and events.
Students learn how to develop multilevel abstractions; identify standard elements, such as searching and sorting in algorithms; and explore the trade-offs between the simplicity of a model and the faithfulness of its representation.
When defining problems, students consider the functional and non-functional requirements of a solution through interacting with clients/stakeholders and regularly reviewing processes. They consolidate their algorithmic design skills to incorporate testing and review, and further develop their understanding of the user experience to incorporate a wider variety of user needs. Students develop solutions to complex problems and evaluate their solutions and existing information systems, based on a broad set of criteria, including connections to existing policies and their enterprise potential. They consider the privacy and security implications of how data are used and controlled, and suggest how policies and practices can be improved to ensure the sustainability and safety of information systems.
Students have opportunities to become more skilled at identifying the steps involved in planning solutions and developing detailed plans that are mindful of risks and sustainability requirements. When creating solutions individually, collaboratively and interactively for sharing in online environments, students should comply with legal obligations, particularly with respect to the ownership of information.
Processes and production skills
Collecting, managing and analysing data
Apply techniques for acquiring, storing and validating quantitative and qualitative data from a range of sources, considering privacy and security requirements (ACTDIP036)
Analyse, visualise and model processes and entities, and their relationships, using structured data (ACTDIP037)
Digital implementation
Design algorithms represented diagrammatically and in structured English, including iteration (ACTDIP040)
Validate algorithms and programs using common acceptable methods (ACTDIP040)
Implement data storage and organisation techniques within a programming environment (ACTDIP041)
Create interactive solutions for sharing ideas and information online, taking into account social contexts and legal responsibilities (ACTDIP043)
Creating solutions by:
Investigating and defining
Identify the needs of the client/stakeholder to determine the basis for a solution (WATPPS61)
Create and critique briefs to solutions (WATPPS62)
Investigate components/resources to develop increasingly sophisticated solutions, identifying and considering associated constraints (WATPPS63)
Designing
Apply design thinking, creativity, enterprise skills and innovation to develop, modify and communicate design ideas of increasing sophistication (WATPPS64)
Design possible solutions, analysing designs against criteria, including functionality, accessibility, usability and aesthetics using appropriate technical terms and technology (WATPPS65)
Producing and implementing
Select, justify, and safely implement and test appropriate technologies and processes, to make solutions (WATPPS66)
Evaluating
Analyse design processes and solutions against student developed criteria (WATPPS67)
Collaborating and managing
Work independently, and collaboratively to manage projects, using digital technology and an iterative and collaborative approach. Considers time, cost, risk, safety, production processes, sustainability and legal responsibilities (WATPPS68)
Achievement standard
At Standard, students describe the role of hardware and software in managing, controlling and securing access to data, in networked digital systems. They describe the process of simple compression of data and how content data is separated from presentation data. Students apply techniques for acquiring, storing and validating quantitative and qualitative data from a range of sources, and consider privacy and security requirements. They analyse, visualise and model processes and entities, and their relationships, using structured data. Students create a design for algorithms represented diagrammatically and in structured English, including iteration. They validate algorithms and programs, using commonly accepted methods. Students implement data storage and organisation techniques within a programming environment. They create interactive solutions for sharing ideas and information online, taking into account social contexts and legal responsibilities.
In Digital Technologies, students identify the needs of the client/stakeholder to determine the basis for a solution. They create and critique briefs. Students investigate components/resources to develop increasingly sophisticated solutions, identifying and considering associated constraints. They apply design thinking, creativity, enterprise skills and innovation to develop, modify and communicate design ideas of increasing sophistication. Students design possible solutions, analysing designs against criteria, including functionality, accessibility, usability and aesthetics, using appropriate technical terms and technology. They select, justify and safely implement and test appropriate technologies and processes to make solutions. Students provide relevant analysis of design processes and solutions against student-developed criteria. They work independently, and collaboratively to manage projects, using digital technology and an iterative and collaborative approach. Students consider time, cost, risk, safety, production processes, sustainability and legal responsibilities.