• using software to create an art work that expresses and communicates an experience in structured learning experiences
  • talking about aspects of their work, by pointing to and naming some basic features of their own art works to others
  • sequencing images and text to create books that retell familiar events and traditional stories to share with the class
  • producing and presenting a media artwork for a particular purpose, for example, creating an advertisement that recommends appropriate behaviour when using a tablet in a structured learning experience