Year 1 SyllabusTest

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Year 1 Syllabus

The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.

Year Level Description

Learning in Digital Technologies builds on the dispositions developed in the early years. Learning focuses on expanding on foundational skills in computational thinking and, with developing confidence, students engage in personal experiences using digital systems.

In Year 1, students have opportunities to create a range of solutions through guided learning.

Students learn about common digital systems and patterns that exist within data they collect, and how they may include pictures, symbols and diagrams. They explore ways to organise and manipulate data, including numerical, text, image, audio and video data, to create meaning and present the data using simple digital systems.

Students explore problems to identify the most important information. Students learn to explain algorithms as a sequence of steps for carrying out instructions.

Students explore how information systems meet information and recreational needs. They develop an understanding of online environments and the need for safety considerations.

Knowledge and understanding

Digital systems

Digital systems (hardware and software) are used in everyday life and have specific features (ACTDIK001)

Representation of data

Data can have patterns and can be represented as pictures, symbols and diagrams (ACTDIK002)

Processes and production skills

Collecting, managing and analysing data
Digital implementation

Share and publish information with known people in an online environment, modelling strategies to stay safe online (ACTDIP006)

Creating solutions by:

Investigating and defining

Explore opportunities for design (WATPPS06)

Designing

Develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps (WATPPS07)

Producing and implementing

Use given components and equipment to safely make solutions (WATPPS08)

Evaluating

Use personal preferences to evaluate the success of design processes (WATPPS09)

Collaborating and managing

Work independently, or with others when required, to create and safely share sequenced steps for solutions (WATPPS10)

Achievement standard

At Standard, students identify specific features of digital systems (hardware and software) and where they are used in everyday life. They represent data using pictures, symbols and diagrams. Students follow strategies to stay safe online while they select and use a variety of digital tools to present information in an online environment.

In Digital Technologies, students explore opportunities when designing products or solutions. They develop and communicate design ideas through describing, drawing, modelling and/or a sequence of written or spoken steps. Students use given components and equipment and work safely to make solutions. They develop personal preferences to evaluate the success of design processes. Students work independently, or with others, to safely create and share sequenced steps for solutions.



The syllabus is based on the requirement that all students will study both Technologies subjects from Pre-primary to Year 8.

Year Level Description

Learning in Digital Technologies builds on the dispositions developed in the early years. Learning focuses on expanding on foundational skills in computational thinking and, with developing confidence, students engage in personal experiences using digital systems.

In Year 1, students have opportunities to create a range of solutions through guided learning.

Students learn about common digital systems and patterns that exist within data they collect, and how they may include pictures, symbols and diagrams. They explore ways to organise and manipulate data, including numerical, text, image, audio and video data, to create meaning and present the data using simple digital systems.

Students explore problems to identify the most important information. Students learn to explain algorithms as a sequence of steps for carrying out instructions.

Students explore how information systems meet information and recreational needs. They develop an understanding of online environments and the need for safety considerations.

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